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Pillars of eternity character creation tips
Pillars of eternity character creation tips





pillars of eternity character creation tips

A lot of people tend to go for specific stats for dialogue options on second/third/fourth etc playthroughs to get to see more choices then they saw originally.Īs for your rogue idea, it will work, although not optimally. You will be able to roleplay your chosen character just fine while still having good stats. Every conversation has plenty of choices and very high skill checks are not that common. For only one play through you really shouldn't stress so much about getting all of the dialogue options. You want to get hit on a monk to generate wounds, therefore lower deflection and higher endurance is better. As for monks Yes a low con, high Res is very contradictory. I am sorry if this post comes across rather convoluted, I am in a bit of a hurry and wanted to give people time to respond by the time I get to play!įew things. A sword in one hand, and a pistol in the other is a possibility, but it needs to be a rapier, or a saber. I doubt it needs to be stated, but I have no interest in playing a ranged rogue. Is a monk with lower con, and higher resolve, awful? Same question in regards to the pirate theme.Īlso, do resolve dialogue options always make you into a brute? I would much rather a sarcastic/dashing approach, say Dread Pirate Roberts, than an abusive its my way or the high way! type. I don't particularily like dropping stats that low, but it seems to meet a lot of the dialogue checks I need to for the desired social impact in RP, and/or the deflection stat for parrying. At any rate, I was curious as to whether a build of either of those archetypes would be able to do well in Hard difficulty. I seem to remember con and int being rather low. 16 dex, 16 perception, something int, and 16 resolve. I had a stat spread of something (i'm out at the moment.) close to 18 str. I am looking to do it with characters met in the world (checking the option to build them myself is allowed however, I will not be making adventurers at the tavern.) That still satisfies dialogue checks to keep RP interesting. So basically I am looking for a build for either a monk, or a rogue. I don't really like this approach as, well I don't get a lot of time, so the chances of me replaying the game are negligable, at least for quite a long time. I played through the intro as a monk, but realized that a lot of the monk guides seemed to toss out all care for RP dialogue options.

pillars of eternity character creation tips

Is a chanter perhaps? or another class better suited toward this concept? I have read that Rogues have Riposte as a skill, but that it is terrible.

pillars of eternity character creation tips

This particular archetype includes the parry/riposte dueling style (one rapier or saber, and no shield). There are 2 character archetypes I am interested in:Īn agile monk, who forsakes weapons, using dodging, parrying, and skill to win, over broad constitution and soak.Ī dashing corsair, renown for her fencing ability, and her quick witted tongue. So, I bought the game when it launched, but I've had zero time to play it until recently.







Pillars of eternity character creation tips